Fastfile For Zone %27localized Code Post Gfx%27 Is Out Of Date

  

i want to create a lan dedicated server but whenever i launch the server it does not load up...
i have created a 'dedicated.cfg' and a 'maprotation.cfg'
the target line of the shortcut is 'D:GamesCall of Duty 4 - Modern Warfareiw3mp2.exe' +set dedicated 1 +exec dedicated.cfg +exec maprotation.cfg
i also looked at the console log , cant understand where is the problem =/
Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Thu Sep 24 13:33:29 2009
dedicated is read only.
Loaded zone 'code_post_gfx_mp'
dvar set rcon_password *******
dvar set sv_privatePassword
dvar set sv_privateClients 0
dvar set sv_minPing 0
dvar set sv_maxPing 400
dvar set sv_maxRate 25000
dvar set sv_timeout 300
dvar set sv_zombietime 1
dvar set sv_disableClientConsole 0
dvar set sv_cheats 0
sv_cheats is read only.
dvar set sv_pure 1
dvar set sv_kickBanTime 2400
dvar set sv_voice 0
dvar set sv_voiceQuality 3
dvar set voice_deadChat 0
dvar set voice_global 0
dvar set voice_localEcho 0
dvar set winvoice_mic_mute 1
dvar set scr_dm_scorelimit 1500
dvar set scr_dm_timelimit 12
dvar set scr_dm_waverespawndelay 0
dvar set scr_dm_playerrespawndelay 1
dvar set scr_dom_scorelimit 1500
dvar set scr_dom_timelimit 15
dvar set scr_war_scorelimit 1500
dvar set scr_war_timelimit 12
dvar set scr_war_waverespawndelay 0
dvar set scr_war_playerrespawndelay 1
dvar set scr_sab_scorelimit 3
dvar set scr_sab_timelimit 5
dvar set scr_sab_roundswitch 2
dvar set scr_sab_bombtimer 40
dvar set scr_sab_planttime 10
dvar set scr_sab_defusetime 10
dvar set scr_sab_hotpotato 1
dvar set scr_sd_scorelimit 10
dvar set scr_sd_timelimit 4
dvar set scr_sd_roundswitch 5
dvar set scr_sd_bombtimer 37
dvar set scr_sd_planttime 5
dvar set scr_sd_defusetime 7
dvar set scr_sd_multibomb 1
dvar set scr_koth_scorelimit 1500
dvar set scr_koth_timelimit 7
dvar set koth_autodestroytime 90
dvar set koth_kothmode 1
dvar set koth_spawntime 7
dvar set sv_punkbuster 0
sv_punkbuster is write protected.
dvar set scr_team_respawntime 0
dvar set scr_team_fftype 0
dvar set g_deadChat 0
dvar set g_allowvote 0
execing maprotation.cfg from disk
dvar set sv_mapRotationCurrent
dvar set sv_mapRotation gametype sd map mp_carentan gametype sd map mp_broadcast gametype sd map mp_creek gametype sd map mp_killhouse gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype as map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant
execing maprotation.cfg from disk
dvar set sv_mapRotationCurrent
dvar set sv_mapRotation gametype sd map mp_carentan gametype sd map mp_broadcast gametype sd map mp_creek gametype sd map mp_killhouse gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype as map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant
Working directory: D:GamesCall of Duty 4 - Modern Warfare
Huffman Took 2 Milliseconds
Hitch warning: 2554 msec frame time
Loaded zone 'localized_code_post_gfx_mp'
Loaded zone 'common_mp'
Loaded zone 'localized_common_mp'
quitting...
----- CL_Shutdown -----
-----------------------
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
  1. Fastfile For Zone 27localized Code Post Gfx 27 Is Out Of Date Code
  2. Fastfile For Zone 27localized Code Post Gfx 27 Is Out Of Date Free
  3. Fastfile For Zone 27localized Code Post Gfx 27 Is Out Of Date 2017
  4. Fastfile For Zone 27localized Code Post Gfx 27 Is Out Of Date How To

Loading fastfile codepostgfx Loading fastfile ui Loading fastfile common Initializing render targets. Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Fastfile for zone 'codepostgfx' is out of date (version 5, expecting 114) oaiyifei@yahoo.com.cn 邮箱 展开. There are also 4 files in Steam LibrarySteamAppsCommonCall of Duty WWIIItalian that should say itacodepregfx(For me since my game is in English, it's engcodepregfx) so i'm assuming ita is short for Italian, you could try deleting the one that says itacodepregfx.ff, and then try verifying your game cache through Steam.

You are ready to release your new app, the software localization code is bug-free, and the new design is crisp – but does it work in languages other than English?

If your answer is “no”, you might find yourself reworking the whole app to support other languages because you did not care about this while writing your code.

Internationalization – or i18n if you want to be cool – is the process of developing a piece of software or an app so that it can easily be translated and localized into other languages – and it’s much easier if you do it right from the beginning.

If you don’t want to spend months fixing software localization bugs, you should consider these 10 common pitfalls that prevent applications from being properly translated and localized. This article covers each of these issues, explaining what to avoid and providing some key software localization best practices. For the best outcome possible, make sure you also get our infographic on the biggest mistakes in localization.

1. Embedding Text Directly to the Code

Embedding text directly to the code will slow down the software localization process tremendously, as the translator needs to actually read the code to determine which segments need translation and which ones do not. Also, it makes localization more costly than necessary and the consistency of the translation will be difficult – if not impossible – to maintain.

Use Separate Resource Files

Those strings include titles, product names, error messages, and any other text that users might see when using your app/software. You should get all of these user-visible strings out of your code and place them into resource files, giving each string a unique name (think of it as an identifier or a key) and specifying different translation values for that string.

These resource files will be loaded by a library that uses a combination of language and country (also known as the “Locale”) to identify the right string.

Once you’ve placed your strings in external resource files, you can send these files to your translation vendor and get back translated files for each locale that your application is going to support.

Be careful when choosing key IDs for your strings. The IDs should always describe the string’s role in the interface (title, button label, etc.). Make also sure that you are not duplicating an existing ID when adding new strings.

There are various file formats that make suitable resource files. Popular choices are JSON, XML, gettext, or YAML.

Depending on the programming language or framework you are using, there will usually be a de-facto standard format.

In Python, the GNU gettext system is quite a popular choice. A .po resource file containing the translatable strings is created for each locale:

And the gettext function is used to get the appropriate translation:

2. Pixel-based Layouts / UI Requires Editing after Translation

Don’t assume every language is as concise as English.

English text is often very compact in comparison to other languages – like German or Finnish, for example – and translations can vary considerably in length and density.

If you don’t prepare for this and there isn’t enough space, your strings might overlap with other controls and the interface will require editing after translation.

Design for +50% and Give Strings Room to Grow and Shrink

The interface must be able to adjust size to accommodate the length of translations provided at runtime.

You can solve this problem by leaving extra space after each label for the string to grow. However, by doing so, the labels and controls might appear pretty far apart from each other in compact languages. Some developers give their labels room to grow and shrink by aligning them to the right or by placing them above the controls.

You can also use layout managers, that understand how locale affects a UI and manage the pixel positioning of widgets for you at runtime, so your interface will adjust properly.

Another way to solve this issue is by storing the dimensions for a label in the locale resource file.

Learn how to find the best i18n manager and follow our best practices for making your business a global success.

Check out the guide

3. Specifying a Language But Not a Country

Sometimes a language differs depending on the country in which it’s spoken because different regions may speak and spell a shared language with nuanced differences (en-GB and en-US). Specifying a language, but not a country code can make localization difficult.

Always Use a Full Locale

Be as precise as possible, and always use a full locale property instead of just a language, which contains both the language and the country code where it’s spoken, such as fr-FR or en-GB. It supports alternate spellings, date formats and other differences between two countries with a shared language.

4. Concatenated Strings

Some developers love to create concatenated pieces of sentences using placeholders, where the order of words and phrases is hard-coded. Splitting sentences into several keys presumes grammar rules and a certain sentence structure. If you use conditional statements and conditionalize single terms or a portion of a sentence, the granularity of conditional text might cause confusion during the translation process.

In this (intentionally bad) example, the structure is fixed and the sentence is broken up into tiny strings:

These word puzzles are very hard and sometimes almost impossible to translate, and will give translators a bitter hatred for your shenanigans, as they may only see parts of the sentence while translating and have to guess what belongs together.

Nobody likes guessing games.

Out

Don’t Assume Grammar Structures and Be Careful with Granularity of Conditional Text

The structure of the sentence will often be completely different in another language.

Therefore, it’s best to create strings that are complete sentences.

Translators must be able to control the structure of a sentence, change the order freely and insert all kinds of prefixes, suffixes, and any other grammar elements.

If a string contains a placeholder, always explain what each placeholder means and allow the translator to change the word order if necessary. Sometimes you are safer setting a condition at the sentence level.

Considering the above, here is a better example. The translator can freely move the placeholder and fully control the structure of the sentence:

5. Corrupted Characters / Lack of Unicode Support

Whenever you use a wrong character encoding and your source code handles strings using a data type that cannot handle Unicode, translations will break. Programming languages often store files using the system’s default encoding.

However, when your server is English and all of your users are browsing in Chinese, your characters will get corrupted.

Always Use UTF-8

Therefore, another of our software localization best practices is to make sure you use UTF-8. It’s almost always the best choice as it fixes this issue by standardizing the encodings across browsers and servers. So, ideally, every layer in your stack should use UTF-8: HTML, HTTP server, database as well as the application itself. Only when you’re working primarily with Asian languages, you might need UTF-16.

Specify the charset in the <head> of your HTML document:

Verify your HTTP server is sending the correct HTTP Content-Type header:

Use UTF-8 in your database:

6. Hard-coded Numbers, Units, Dates and Times

Software localization is more than just about the mere translation of words – it’s about adopting the complete culture.

Hard-coded date, time or currency formats will cause trouble during the translation process, as languages and countries differ in date and time formats. 26.04.2015 or 04.26.2014? 14:00 or 2 p.m.? 1,000 miles or 1,609 kilometers?

Use a Library to Support Different Locales

As mentioned previously, never hard-code numbers, units, dates, and times, assuming that they don’t need localization.

Go for localizable strings instead and let translators decide what’s the best for their language.

You can store all dates and times in a standard ISO format and use a library to format them for the given locale. It will also help to convert time to different time zones.

The same applies to currencies and other number formats. So, always use a library with localized files for each of the locales your software needs to support.

Example using Pythons babel library:

7. Not Caring About Vertical Writing and Languages That Read Right to Left

Arabic, Hebrew and some other languages go from right to left and East-Asian languages using Chinese – or traditional Mongolian if you feel adventurous – characters have a long history of vertical writing.

Prepare for a Complex Text Flow

Don’t assume that the same rules apply to all languages and expect the need for implementing specialized versions for a complex text flow, e.g. vertical writing and plan for languages that read right to left.

When it comes to vertical writing, strings are, for example, not rotated by 90 degrees. Instead, single characters are placed under one another.

You can include a direction string in the resourced strings and use that string to load a different stylesheet based on the current locale. There’s also a direction property in CSS.

Example:

8. Confusion / Ambiguities Due to Lack of Context

When strings include variables, are used in a specific context or wording is ambiguous, your translation vendor will have a hard time. Translators usually work on files and strings in a context-free format. So, how will a translator know whether the single term “Contact” is a verb for a button or a noun for a label?

Provide Localization Notes And Use Code Comments

Keep in mind to add comments and notes to the localizable files.

Aside from glossaries and style guides, you can provide context information to translators directly in your source files. The more context you give – by writing notes for translators and providing alternate phrasings – the better.

If you’re working with content in text-based code files (XML, HTML, JSON and so on) make sure to use code comments. If you handle your translations in a spreadsheet you can easily add a column for context notes. For an even better understanding, provide screenshots.

Remember that context is king when it comes to software translation and localization – the more context, the better!

Explore why software translation is critical to progress in a global marketplace and follow our best practices.

Check out the guide

9. Images Containing Text

Images are a great way to save localization costs as they cut down the word count for translation and may even make your product easier to understand – not to mention they are visually more appealing to the reader.

However, sometimes images that contain text can be a serious pain for translators and can slow down and otherwise hinder the translation process. In some cases, it could even result in you paying more money.

Separate Text from Graphics

If a text needs to be associated with a graphic, try to separate your text from the image and create the text as a separate component.

Fastfile For Zone 27localized Code Post Gfx 27 Is Out Of Date Code

If the text is separable, managing localized versions become a lot simpler.

Ideally, images should not contain text at all, because it eliminates the need to translate it. Pay also attention to cross-cultural differences, as not all images and symbols carry the same meaning across borders.

10. Not Worrying About Localization Until It’s Too Late

Small mistakes can prevent your software from working in other languages. Mistakes in source content can be replicated or worse, amplified in various language versions and can cause months fixing localization bugs.

Don’t let this happen to you!

Test Localizability Early and Often

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You can save yourself a lot of trouble in the long run when you start testing for localization early and often.

As a developer, you can use automated tests of test translation files and character encoding for the localized version of your software.

Fastfile For Zone 27localized Code Post Gfx 27 Is Out Of Date 2017

Always test your patches not just for code errors but check also strings for grammar errors, capitalization. inconsistencies and localizability issues.

Having localization in mind when creating the original software or appeases the localization process a lot. If you avoid these 10 common pitfalls and follow the best practices detailed in this article, your application should be fully localizable and open up your application to the international market.

Fastfile For Zone 27localized Code Post Gfx 27 Is Out Of Date How To

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